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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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educate
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f1spell.exe
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READ.ME
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1990-12-08
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FSPELL - - A DRILL PROGRAM FOR FINGERSPELLING
When a person tries to learn the manual alphabet of the deaf, one of
the hardest skills to acquire is learning to read other people's
spelling. It is relatively easy to learn to do the fingerspelling
itself. That can be practiced alone. However, learning to read the
fingerspelling of others' is best done with a practice partner. This
is often neglected, because it is just plain hard to find the time to
sit down with someone and practice spelling to one another. So, this
skill invariably is much less developed than that of spelling.
The FSPELL program was written to be a faithful, tireless practice
partner for fingerspelling. It spells words to the sign language
student on the computer screen, repeating words on request, at a range
of speeds selected by the student.
The author hopes that through use of this program, the painful and slow
process of learning to read the manual alphabet will become much less
frustrating, and that it will help to remove the barriers to
communication between the hearing and the deaf.
HARDWARE REQUIREMENTS
An IBM PC, XT, AT or PS/2 (or compatible computer) is required, with
at least 256K of memory. A graphics display and adapter are required,
such as a CGA, EGA or VGA. No check is made to see if you are trying
to use a monochrome adapter or not. You won't hurt anything if you do,
but you won't see any fingerspelling on the screen.
BACKING UP THE DISTRIBUTION DISKETTE
Before starting to use the program, it is suggested that you make a
backup copy of the distribution diskette. The following procedure
may be used.
If you have only a single floppy disk drive and no hard disk,
put your DOS disk in the drive, and type
diskcopy a: a: (then hit the ENTER key)
The computer will then respond with
Insert Source diskette in drive A:
Press any key when ready . . .
The Source diskette is the FSPELL disk you want to make a copy of.
The Target diskette is a blank diskette that you want to copy onto.
So take the DOS disk out, and put the FSPELL disk in drive A, and push
any key. Then, when the program calls for the Target diskette, put the
blank diskette in drive A, and push a key. The Source and Target disks
may have to be swapped in and out several times, but just follow the
instructions.
If you have two floppy disk drives and no hard disk, put your DOS
disk in drive A: and type
diskcopy a: b: (then hit the ENTER key)
Then take the DOS disk out of drive A:, put the FSPELL disk in drive A:
and the blank disk in drive B:, then push a key to start the process.
After either of these two procedures, you have copied all the programs
on the FSPELL disk to the blank diskette. Put the original disk away,
and use the copy for running the program.
If you have a hard disk, and want the FSPELL program copied to the hard
disk, you can use the INSTALL program. This program will make a
directory named FSPELL on drive C:, and copy the FSPELL programs to
that directory. Just put the FSPELL disk in drive A: and type
a: (hit the ENTER key)
install (hit the ENTER key)
The program will do the rest. Then you are ready to start the program.
STARTING THE PROGRAM
If you are going to run from the floppy diskette in drive A, then
1) Put the disk in drive A,
2) Type A: (followed by the ENTER key), then
3) Type FSPELL (then the ENTER key) to start the program.
Or, if you have installed the program on your hard disk using the
install program, do the following:
1) Type C: (then the ENTER key), then
2) Type CD \ (then the ENTER key), then
3) Type FSPELL (then the ENTER key) to start the program.
Suppose you have your own vocabulary words that you want to use, and
that these words are in a file named MYWORDS.DAT. You can tell the
program to use these words by starting the program with the command:
fspell mywords.dat
The program will use your words for the A and E options, instead of the
words supplied in the file FSPELL.VOC, which has the default
vocabulary words to practice. See the FILE DESCRIPTION for more
details.
THE MENU
The menu has the following options:
B for Beginner's ABC drill"
3 for 3-letter word drill,"
4 for 4-letter word drill,"
L for Longer word drill,"
P for Prefix drill,"
S for Suffix drill,"
C for Consonant Combinations (sh, ph, etc),"
E for Easy words at random,"
A for All words at random,"
I for Individual words or sentences"
Q to Quit"
B: If you are having trouble recognizing individual letters of the
alphabet, this is for you.
3 & 4: These options drill you on 3 letter and four letter
combinations. These letter combinations may not all be words, but
will drill you on letter groups that you will encounter in longer
words.
L: This option uses two-letter combination words as before, but in
longer words. This drill will deepen your ability to recognize the
letter combinations, because the placement of the combination in the
words vary, and you can't anticipate the combination as well.
P, S & C: Prefixes, Suffixes and Consonant Combinations give drill in
commonly seen combinations that must be practiced as a group. The
"tion" suffix, (as in nation, ration, abortion, etc) for example,
should be recognized as a group, and cannot be practiced as a "ti"
combination followed by an "on" combination, because you don't say
"tie-on" when you see this combo, but you say "shun". So it and others
must be practiced as units.
E, A: These give Easy words and All words from the FSPELL.VOC file.
They are presented at random, without regard to any particular letter
combination.
I: If you are having trouble with several words, you can use this
option, which gives you the ability to type in the words (or letters)
you want to practice, and they will be randomly selected and spelled.
Only alphabetic characters are allowd. No punctuation, numbers or
special characters are permitted.
This option saves you from having to exit the program and create a
file with a few special drill words. If you notice, for example, that
you always seem to miss certain words, you can use option I, and type
those words in and practice them for a while. Then you can go back to
the drill you were working on.
Q: This option exits from the program.
After the drill option has been selected and the program is spelling
on the screen, the key
F3 will return to the main menu
F9 (or the left arrow key) will spell more slowly
F10 (or the right arrow key) will spell faster
space bar will cause the last word to be repeated.
When a word is spelled that you can't catch, use the space bar to
repeat the word. The space bar may be used repeatedly until
you catch the word.
It is suggested that after you are familiar with the alphabet,
start practicing 3-letter words. Later, you can graduate to
4-letter words, and longer words. When you graduate to drilling
on All words, and you find you are having problems recognizing some
particular letter combination, go back to that drill, and work on
it until you are comfortable with it.
When you see a word or letter combination, say the word that you see
out loud. It is not good practice to say the individual letters, but
say the whole word. Even if the letter combination is not a real word,
pronounce it just as if it were a real word. Do not say the
individual letters that you see. If you say the individual letters,
you are training yourself to see individual letters. That will slow
you down, and make it harder to see whole words.
FILE DESCRIPTION
Following is a list of files included on the distribution diskette,
along with a description of their use.
FSPELL.EXE This is the FSPELL program.
FSPELL.PIC This file contains the drawings of all the handshapes
used by the program for drawing the hands on the screen. It is
in machine readable format.
FSPELL.VOC This is the vocabulary file used by the program. When
you select the A option from the program main menu, (to practice
"All words at random"), the words from this file are selected, one
at a time. You may add words to this file, if you wish, using any
text editor you are familiar with. Use one line per word. Up to
3000 lines can be accommodated by the program.
You may also substitute your own file of words, as described above
under "starting the program." You are not limited to single words.
You could have a file of sentences, and the sentences will be
selected, one at a time, from your file. You must have one
line per sentence, with a sentence length of 75 characters or less.
If you use sentences, you may need more than 256K of memory,
depending on how big your file is, because all these sentences are
read into memory before the program begins.
The E option, ("Easy words at random") uses the same file, but
uses only the first group of words in the file. When the program
begins reading words from the FSPELL.VOC file, it assumes that
any Easy words are at the beginning of the file, in alphabetic
sequence. When a word is encountered that is not in alphabetic
sequence, then the program assumes that it has finished reading
in the words on the Easy list.
As an example, suppose you use your own file with the following
six words:
all
boys
cats
dogs
antidisestablishmentarianism
supercalifragelisticexpialidocious
Only the first four words would be selected at random under the
E option, while all six would be used for the A option. If you
practice the alphabet with a file that looks like this:
pack my box with five dozen liquor jugs
the quick brown fox jumped over the yellow lazy dog
abcdefghijklmnopqrstuvwxyz
the first two sentences would be selected under the E option,
while all three are used for the A option.
INSTALL.BAT used to install the programs on hard disk drive C:
INVOICE.DOC can be used by companies to pay for use of the
FSPELL program.
FSPELL.BAT used to start the program from the root directory.
READ.ME this file.